Hi, here you can download APK file "UnCiv" for free, apk file version is 2.6.5 to download to your android just click this button. It's easy and warranty. We provide only original apk files
Screenshosts of UnCiv
  • UnCiv
  • UnCiv
  • UnCiv
  • UnCiv
  • UnCiv
  • UnCiv
  • UnCiv
  • UnCiv
  • UnCiv
  • UnCiv
  • UnCiv
  • UnCiv
  • UnCiv
  • UnCiv
  • UnCiv
Description of UnCiv

An open-source reimplementation of the most famous civilization-building game - fast, small, no ads, free forever!

Build your empire, research technologies, expand your cities and defeat your foes!

Requests? Bugs? Todo list for the application is https://github.com/yairm210/UnCiv/issues, every small help is welcome!

Questions? Want to help translating the game into your language? Send me an email to yairm210@hotmail.com!

Grok Java, Kotlin or C#? Join us at https://github.com/yairm210/UnCiv!

Play on a 10' or 7' Tablet? We'd be glad to have a good-looking screenshot!

The world awaits! Will you build
your civilization into an empire that will stand the test of time?

* Internet permissions required in order to download large font files, especially for Chinese, which if included by default would more than double (!) the app size

Version history UnCiv
New in UnCiv 2.10.13
Portuguese translation added by Luan R Moura!
Many more things are translated & translatable!

Civ-unique additions: Minuteman (American), Camel Archer (Arabian), Krepost (Russian) and England special ability

Can no longer see diplomatic status of civs you haven't met in Diplomacy Overview
New in UnCiv 2.10.1
Fixed great person point generation
Added great person points to civ overview
Hiding resources and improvements in the world screen no longer affects the city screens
Population, resource and improvement images are faded out when military unit is selected
French translation updated by flecheapolinienne
Ballista replaces catapult, not horseman
When an improvement is under construction, you cannot "construct" that improvement again
Barbarians are now colored in red+black
New in UnCiv 2.9.2
Added Optics, Lighthouse and Great Lighthouse
Initial Spanish translation (done by RCalleti)
New in UnCiv 2.8.11
Added medieval tech icons
Added completion bar to tech button
Minor UI improvements
New in UnCiv 2.8.5
Eiffel tower special now no longer overrides happiness from other policies
Minimum distance between cities increased
Lots off background work for future water tiles
New in UnCiv 2.8.3
Replaced all social policy icons!
Diplomacy screen and overview trade tab now contain colors of the trading civs
Overview trade tab is now scrollable
Wonder unique abilities properly displayed in tech screen again
New in UnCiv 2.7.9.2
Added Range, Sentry, Siege and Indirect Fire promotions
Units now get experience when capturing a city
Clicking the Back button when on diplomacy screen returns you to the world screen
Performance improvement on "next turn"
Fixed some concurrency problems
Policy screen translated
New in UnCiv 2.6.10
Can now trade technologies
Translation updates (thanks Fantaziu Ion and Smashfanful!)
AI assessment of luxury resources improved
New in UnCiv 2.6.5
No tile will now be in 2 cities simultaneously
Cities can't "take over" tiles neighboring to a city
Changed city construction automation - should help the AI not constantly go broke
When out of gold, units disband at a rate dependent on your deficit
AI examines city construction each turn, in case there's something better to build
Apollo program status correctly displayed in victory screen - you can now actually win a scientific victory!
Expanded unit civilopedia description
New in UnCiv 2.5.10
Automated (and AI) workers now build roads between cities if they're big enough
When civilization is in negative gold, units will start to disband until we can support the extra units
All AI units that don't have a speciific target to attack will head towards the closest hostile city
AI now upgrades upgradable units if it can
When the civilization is losing money, building gold buildings is prioritized
Moved Delete Save button away from the Load Game button in the Load Game screen
New in UnCiv 2.5.7
Added Barracks and Armory buildings to increase XP of units built in the city
Added Agriculture tech - no gameplay change, but it does tell the game's story well!
New in UnCiv 2.5.1
Major interface translations for Italian, Russian, French and Romanian
Added Cover, March and Charge promotions
Added Bowman as first unique unit!
Added notifications for enemies in or near our borders
ALL enemies now marked with a red circle to make them more visible
Cities can now idle by producing Nothing
National wonders are now removed from captured cities (hence "National")
New in UnCiv 2.4.11.2
All text is now Roboto and much sharper!
If you raze your capital and you have another city, it becomes the new capital, and other bits and bobs
New in UnCiv 2.4.5
Civilian units are now captured by melee units rather than killed
Added Civilopedia button back to the options menu (it had mysteriously vanished)
Fixed a rare bug where unit would try to "walk" to a conquered city even though it was already in it
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